By definition “the principle defines that objects of a superclass shall be replaceable with objects of its subclasses without breaking the application”
Let’s run some examples.
Subclasses: Dog, Cat, Turtle, Moose
Subclasses: Arrow, Missile, Spear, Bullet
Subclasses: Mug, Glass, DrinkingHorn, Beaker
Subclasses: Gobblin, Cyclops, Dragon, Golem