public class ButtonInput : MonoBehaviour
{
void Update ()
{
bool down = Input.GetKeyDown(KeyCode.Space);
bool held = Input.GetKey(KeyCode.Space);
bool up = Input.GetKeyUp(KeyCode.Space);
if(down)
{
}
else if(held)
{
}
else if(up)
{
}
else
{
}
}
}
void Update ()
{
bool down = Input.GetButtonDown("Jump");
bool held = Input.GetButton("Jump");
bool up = Input.GetButtonUp("Jump");
if(down)
{
}
else if(held)
{
}
else if(up)
{
}
else
{
}
}