public class ButtonInput : MonoBehaviour { void Update () { bool down = Input.GetKeyDown(KeyCode.Space); bool held = Input.GetKey(KeyCode.Space); bool up = Input.GetKeyUp(KeyCode.Space); if(down) { } else if(held) { } else if(up) { } else { } } }
void Update () { bool down = Input.GetButtonDown("Jump"); bool held = Input.GetButton("Jump"); bool up = Input.GetButtonUp("Jump"); if(down) { } else if(held) { } else if(up) { } else { } }