//Component Colour change to red GetComponent<Renderer>().material.color = Color.red;
//Set a component to enabled or disabled depending on its current state myComponent.enabled = !myComponent.enabled;
//Transform in the Update() function //Vector3.forward is a shortcut for 0.001 //moveSpeed is a float variable transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); //To move down use transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
//Left Rotate transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); //Right Rotate transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
//Look at a target Transform transform.LookAt(target);
//Destroy with 10 second delay Destroy(gameObject, 10.0f);