by Yahwho | Dec 19, 2020 | WordPress
Normally I like to drop into the code to see what’s wrong. But on this occasion time was at a premium. Using the plugin Fix Another Update In Progress by P Roy did the job in seconds, even if it wasn’t tested up to the version I was running. Deleted...
by Yahwho | Dec 19, 2020 | SQL
I’m currently developing a new database, requiring the initialisation code to be run over and over again. Creating tables with IF EXISTS is easy. Delete a foreign key if one had been created already was a little more problematic. set @var=if((SELECT true FROM...
by Yahwho | Nov 21, 2020 | SQL
Today I have decided to take a look at the redesign of the Medieval Realms database. This is the first production database I’ve ever written. It’s ugly. It’s not really relational. And it’s bloated to 34 tables. This database has grown...
by Yahwho | Nov 14, 2020 | Pixel Art
I love old computer game, games like Simon The Sorcerer and Cannon Fodder. The artwork – to me – is inspiring, beautiful, and very nostalgic. So as part of my quest to build my very own computer game, I thought I would give pixel art a go. I reckon it will...
by Yahwho | Nov 12, 2020 | Unity
So yeah. Two different ways. Not sure why one is better than the other. Yet. Method 1. Attach RigidBody2D to the Game Object and then create a local private variable in the script. This approach feels better imo, so that is what I’m using. RigidBody2d rb2d;...