by Yahwho | Apr 14, 2022 | Unity
It’s the Thursday before the bank holiday. No work booked in for today and I’m all up to date on client projects. This sounds like a method call for – Unity Day! I can’t believe it’s been two years since I created Cubes Version 1.0 After...
by Yahwho | Mar 1, 2022 | Pixel Art
Finally had a few hours to play with Aseprite after installing it over a year ago!
by Yahwho | Feb 2, 2022 | SQL
After spending a lot of time on this I failed. Well, I failed to do this how I wanted to. I wanted to create a loop of sort – set it off once, walk away and come back to an empty table. I tried numerous times. I’m not going to list all the code examples...
by Yahwho | Jan 30, 2022 | SQL
Work’s been busy, so I’m only just starting to get some time to continue writing my plugin – Medieval Realms for Rising World. Continuing on from my bulk INSERT code I was testing – which works fantastically. Although at the time of writing...
by Yahwho | Nov 30, 2021 | Java, SQL
I’m continuing to work on my Medieval Realms project and one of the obstacles I’m faced with at the moment is the storage and retrieval of large amounts of data. My initial test application which consists of approximately 410,000 data sets using a single...