Resampled Simplex Noise

Over the last few months I have been working with noise generation algorithms. My latest of which is a resampled noise heightmap which builds on from my learnings from Experimenting with Simplex Noise in Java. I have added a colour spectrum to help visualise the...

Experimenting with Perlin Noise in Java

Recently I’ve been working on creating a Perlin Noise function from scratch using the knowledge I’ve learned during my C# Unity adventures. But this time in Java using the Swing library. My aim is to create rapid noise generation. Here are some of my early...

Logarithms – Exponential Form and Logarithmic Form

y = bx  ≡ x = logb y So, what is a logarithm? Google defines it as “a quantity representing the power to which a fixed number (the base) must be raised to produce a given number.” 101=10 102=100 103=1000 104=10000 A Problem We Are Trying To Solve If we had...

Java Exclusive OR Operator

Clearing through my paper notes I came across a scribble. if (condition1 ^ condition2){ //only if condition1 OR condition2 is true. Not, both. }  

GitHub

My plugin Medieval Realms is getting big. The last stable version I released was roughly 42,000 lines. The new version of Medieval Realms is probably going to end up even bigger. Keeping track of things has meant I’ve had to step up my game when it comes to...