Cubes Version 1.0

58 lines of C# code to create 5000 “magic” cubes. I’ve been learning a lot over the last three weeks about terrain generation and manipulation of terrain data. So I thought it was about time to actually cover the basics!   Cube Controller using...

Splat Prototypes is Obsolete

So it looks as though after learning all about SplatPrototype’s in Unity it turns out that the SplatPrototype is now depreciated!       The (old) method I (just) learned using Unity 2018 goes something like: SplatPrototype[] newSplatPrototypes;...