by Yahwho | Apr 22, 2020 | Unity
58 lines of C# code to create 5000 “magic” cubes. I’ve been learning a lot over the last three weeks about terrain generation and manipulation of terrain data. So I thought it was about time to actually cover the basics! Cube Controller using...
by Yahwho | Apr 21, 2020 | Unity
So it looks as though after learning all about SplatPrototype’s in Unity it turns out that the SplatPrototype is now depreciated! The (old) method I (just) learned using Unity 2018 goes something like: SplatPrototype[] newSplatPrototypes;...
by Yahwho | Apr 18, 2020 | Unity
Adding some basic water for the first time.
by Yahwho | Apr 17, 2020 | Unity
Adding some grass certainly makes the landscape feel more natural.
by Yahwho | Apr 17, 2020 | Unity
So here it is! This time I applied the trees (3700 of them) to a landscape (consisting of 6 textures).
by Yahwho | Apr 16, 2020 | Unity
So yeah, here it is. 5000 trees algorithmically placed on a flat landscape.