Voronoi Tessellation

Since learning about Simplex Noise and how to use it I’ve started researching Voronoi Tessellation. Voronoi Tessellation is fancifully defined as: Let  be a metric space with distance function . Let be a set of indices and let  be a tuple (ordered collection) of...

Logarithms – Exponential Form and Logarithmic Form

y = bx  ≡ x = logb y So, what is a logarithm? Google defines it as “a quantity representing the power to which a fixed number (the base) must be raised to produce a given number.” 101=10 102=100 103=1000 104=10000 A Problem We Are Trying To Solve If we had...

Vectors, Dot Product, and Cross Product

Being as thought Vectors are critical to both 2D and 3D game design (like you need to know this stuff) it looks like I need to understand them, backwards! A Vector is a line drawn between two points in 2D or 3D space which also has a length, known as its magnitude. A...