Databases, databases, databases

No tech updates since October the 16th huh? Well, I realised that my SQL skills were somewhat limited to some basic stuff I still remembered from Uni days (when beer and having fun was more important than learning about RDBMS’). I know enough to get by, but...

Vectors, Dot Product, and Cross Product

Being as thought Vectors are critical to both 2D and 3D game design (like you need to know this stuff) it looks like I need to understand them, backwards! A Vector is a line drawn between two points in 2D or 3D space which also has a length, known as its magnitude. A...

RDBMS’

So I decided to slam the brakes on MySQL and do some research into RDBMS before I got too involved again. The next biggest RDBMS next to MySQL that I know of is PostgreSQL. So I thought I would take a peek at the data and see what other people are using (and therefore...

MySQL Workbench Database Design

So I’m designing a database in MySQL Workbench for the first time. Previously they’ve all been on scraps of paper. Designing a database in MySQL has a lot of benefits. The biggest of which is the ability to populate it with data and test it as you go, not...

Medieval Realms and BufferedImage

I’ve not posted any Unity build stuff recently (in fact since April 24th). I’ve been working away on an update for my plugin called Medieval Realms for the game Rising World. The update uses an API feature that takes screenshots of the users screen...