Recent Level Ups

Indexing in MySQL

I have been working a lot with JavaFX recently and it's been a while since doing any SQL work. After loading my project and running a few...

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Unity Day

It's the Thursday before the bank holiday. No work booked in for today and I'm all up to date on client projects. This sounds like a...

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Database Cleanup Part II

After spending a lot of time on this I failed. Well, I failed to do this how I wanted to. I wanted to create a loop of sort - set it off...

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Database Cleanup

Work's been busy, so I'm only just starting to get some time to continue writing my plugin - Medieval Realms for Rising World. Continuing...

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Substitution Principle

Posting this for a very similar reason to my Cursor Affordance post. I already know what the Substitution Principle is, I just did not...

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Cursor Affordance

This isn't a new idea to me but a new terminology is. So writing it down to help me remember. Cursor affordance! An important GUI feedback...

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Resampled Simplex Noise

Over the last few months I have been working with noise generation algorithms. My latest of which is a resampled noise heightmap which...

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GitHub

My plugin Medieval Realms is getting big. The last stable version I released was roughly 42,000 lines. The new version of Medieval Realms...

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George the Dwarf

After looking into Pixel Art Applications some months ago now, I finally decided to go for Aseprite. Mainly because I had tried out the...

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RDBMS’

So I decided to slam the brakes on MySQL and do some research into RDBMS before I got too involved again. The next biggest RDBMS next to...

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Back to Basics – MySQL

So it's been a few years now since I created a database in MySQL (version 6 in fact). I installed the latest version MySQL - version 8 for...

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Player Input

public class ButtonInput : MonoBehaviour { void Update () {  bool down = Input.GetKeyDown(KeyCode.Space);...

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Lerp Lerp Lerp

Linear interpolation known as Lerp. Why it's called Lerp I do not know! Is it L for "Linear" with an erp for 'ERPolation? Who knows. Take...

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Cubes Version 1.0

58 lines of C# code to create 5000 "magic" cubes. I've been learning a lot over the last three weeks about terrain generation and...

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About

Hi there! I'm Yahwho. I'm an IT geek. I love computers. And I love writing code. This website is a repository of information I am...

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