Recent Level Ups

MySQL Performance Tests

I'm continuing to work on my Medieval Realms project and one of the obstacles I'm faced with at the moment is the storage and retrieval of...

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Substitution Principle

Posting this for a very similar reason to my Cursor Affordance post. I already know what the Substitution Principle is, I just did not...

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Cursor Affordance

This isn't a new idea to me but a new terminology is. So writing it down to help me remember. Cursor affordance! An important GUI feedback...

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Resampled Simplex Noise

Over the last few months I have been working with noise generation algorithms. My latest of which is a resampled noise heightmap which...

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Java Exclusive OR Operator

Clearing through my paper notes I came across a scribble. if (condition1 ^ condition2){ //only if condition1 OR condition2 is true. Not,...

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GitHub

My plugin Medieval Realms is getting big. The last stable version I released was roughly 42,000 lines. The new version of Medieval Realms...

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George the Dwarf

After looking into Pixel Art Applications some months ago now, I finally decided to go for Aseprite. Mainly because I had tried out the...

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2D Animation Transitions

Over the last few weeks (when not writing my Medieval Realms plugin) I've been spending a little time working out how to do 2D animation...

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My First Pixel Art

I love old computer game, games like Simon The Sorcerer and Cannon Fodder. The artwork - to me - is inspiring, beautiful, and very...

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RDBMS’

So I decided to slam the brakes on MySQL and do some research into RDBMS before I got too involved again. The next biggest RDBMS next to...

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Back to Basics – MySQL

So it's been a few years now since I created a database in MySQL (version 6 in fact). I installed the latest version MySQL - version 8 for...

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Player Input

public class ButtonInput : MonoBehaviour { void Update () {  bool down = Input.GetKeyDown(KeyCode.Space);...

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Lerp Lerp Lerp

Linear interpolation known as Lerp. Why it's called Lerp I do not know! Is it L for "Linear" with an erp for 'ERPolation? Who knows. Take...

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Cubes Version 1.0

58 lines of C# code to create 5000 "magic" cubes. I've been learning a lot over the last three weeks about terrain generation and...

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About

Hi there! I'm Yahwho. I'm an IT geek. I love computers. And I love writing code. This website is a repository of information I am...

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Indie Web

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